I didn 't find any "tricks" to make the compressed files work faster, sometimes it took an hour or more to make a single change work in the game, there are 433 compressed files in the game, I' ve changed 190 of them but that's 6.5 mo of 7 mo when the files are uncompressed, the remaining files are only characters or texts. After a year of intense hard research to successfully find and change a maximum of textures, pictures and texts, after dealing with a lot of problems to properly modified the game textures, I finally made it. I prefer playing my favorite game on console so when I discovered Tilemolester + Gedecompress and that it's possible to change so many GFX in n64 roms including F-Zero X I decided to create F-Zero X Climax, I worked a full year, around eight hours a day to create this mod. Modding F-Zero X textures was the thing that really motivated me to create that mod for the 15th anniversary of F-Zero -X, modding the circuits was done long ago, I shared myself several packs of tracks but I wanted this one to be really special. I tried to respect the original circuits by placing arrows, ice and dirt in the same places, but as the tracks are much longer, the circuits on F-Zero Climax are very short and machines fast, all with design and handling that would be very ill-suited to F-Zero X so I didn't even try to create tracks with the original size but long tracks, they're also much longer than the F-Zero X tracks with more arrows and jump plates here and there to reduce the feeling of emptiness and length of some sections and to increase fun of course ! Like many games it takes a little time to enjoy it. The computer is very fast on most tracks, some are a challenge, even for advanced players, in fact ! I have tried to reduce CPUs speed but it's still hard, beginners will have to learn how to slide ( max acceleration guys, with bad grip machines ) or at least use the good settings with jumper machines and use ZZ / RR cornering control properly not to slip and keep speed. One of my first goal was to make those track to be championship friendly. On this new F-Zero X mod I remade each of the 24 F-Zero X tracks, they're all from the 54 you can play on F-Zero Climax but I made very large changes, including 3D, absent on the GBA version, but some tracks remain flat. I chosed to use F-Zero Climax as an inspiration, the last episode of the serie, released only in Japan on GBA to create my mod. I'll explain why it took me so long later. It took me one year, like 6 to 8 hours a day to create that mod, it's serious work. Yes it's a new F-Zero X, certainly one of the most accessible game for such a spot on N64.
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